By the time I got halfway through the game I was just about starting to get the hang of it. Fighting with the terrible controls is a challenge in itself, let alone the actual intended challenges of the game. Now, you can imagine the difficulty in designing controls for an open 3D action platformer type thing, but I’d be lying if I wrote that Core Design did the best job they could have done with the limitations they were dealing with. Tomb Raider came out in a time where the DualShock controller did not yet exist, so no analogue controls for you. In any case, the shape of Lara’s breasts is not something which should be the main point of discussion when there is so much more to this game. It’s not even something that’s noticeable most of the time it’s very rare that the camera will point at the front of Lara, and the cutscenes use a model of Lara which has a much higher polygon count. Almost every person who walked by would make the remark, “Oh yeah, the triangle-tits game.” I think that for most people, that is the only thing they really know about the first Tomb Raider. Occasionally I would bring my PS1 into the living room of my house to play the game on a large screen. I think that this is a game that everyone in the world has heard of, but not a lot of people I know have actually played it. Still, the story is creative and takes Lara to interesting places and it’s better than no story at all I suppose. It has to be forgiven, however the game was developed by a six-person team and FMV CG cutscenes were hard to do in the mid-’90s. I would show up to a level and not bother wondering why I was there, and eventually, I would get to a cutscene and vaguely watch without really knowing what was going on. I wasn’t really that clear on what was going on and when, but I don’t think it was actually that complicated – just told badly. It’s a daunting task but I’m not giving up now. I’ve completed the first one, but there are still five more before I even get to the Crystal Dynamics titles. I had no idea what I was getting myself into. I wanted more games for my PlayStation, and I decided, since I’m such a fan of the two most recent Tomb Raiders (2013 and Rise Of) and how those are the only ones I’ve played, that I should play every Tomb Raider game released on a PlayStation console. I decided to press on and I’m glad I did completing this game was one of my personal best achievements of my life so far – but only because I didn’t think I could do it. It took me weeks, it subjected me to psychological fatigue I thought I would never experience with a video game and there was a point in playing Tomb Raider where I was considering if it was even worth continuing.
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